Big Explosion|Blender
This is a simulation of an explosion done in Blender.
A video of the result of this simulation can be seen at this link.
The project contains the following files
BigExplosion_Final.blend - the main file of the project, in which the explosion simulation was performed. Blender 3.1 was used for this
Blender_2.79_Fracture_Modifier.blend - the file, in which the simulation of terrane destruction was performed. To open the file, you need Blender 2.79 Fracture Modifier, which you can download from https://blenderartists.org/t/custom-build-blender-fracture-modifier/616502.
Compose.blend - the file, in which the post-processing of the frames from the first camera was performed. Blender 3.1 was used.
Compose_Camera_02.blend - a file in which the frames from the second camera are post-processed. Blender 3.1 was used.
You will need to re-bake the fire and smoke simulations for this domain objects:
Domain_Tank_FX_Flow
Domain_Tank_FX_Shockwave
DomainExplo_01
DomainExplo_02
DomainExplo_03
DomainExplo_04
Domain_Circles_01
Domain_Circles_02
Domain_Circles_03
Trailsa_Domain_01
Trailsa_Domain_02
Trailsa_Domain_02.001
Domain_Dust_Underground_01
Domain_Dust_Underground_02
Domain_Ground_Shockwave_01
Domain_Ground_Shockwave_02
Purchasing this product gives you access to the Blender explosion simulation project files. You will be able to see for yourself how this explosion was made and what settings were used.